HAWKED | 2.0 Update Notes — Issue #2: Dark Arrival

Look alive, Renegades! The following changes are available in HAWKED as of the latest update on Thursday, May 23, 2024. Update your game to play the latest version of HAWKED for free on your platform of choice.

This major content update will introduce the next exciting chapter of HAWKED — Issue #2: Dark Arrival.

NEW CONTENT

NEW PLATFORMS: XBOX ONE & EPIC GAMES LAUNCHER

We’re thrilled to welcome even more Renegades to HAWKED! With a new threat rising, we need all hands on deck. Download and play HAWKED for free on Xbox One and the Epic Games Store from May 23!

ISSUE #2: DARK ARRIVAL — VENTURE 1

VEKTR’s bombardments have left GRAIL’s finest scrambling to pick up the pieces. Embark on a new Questline in Venture 1 of Issue #2: Dark Arrival, and discover more about GRAIL’s leadership as you aid Cynthia in winning over its board. Partner up with Nellie and her do-or-die plans to take the fight to VEKTR, and help Bjorn repair the Riftwake with his list of requests more suited to a Renegade’s toolkit.

Ventures are content updates within Issues that drive the story of HAWKED forward with new Quests, loot, and more. Issues will usually consist of four Ventures.

NEW ENEMIES: VEKTR

Fight the forces of VEKTR, including their GAMMA vanguard, ranged BETA units, the tanky DELTA, the parasitic EPSILON, the sturdy THETA, and the self-destructing OMICRON.

A Fire Caravan can also be found wandering the wilds of X-Isle.

RANKED MODE: UP THE PVP ANTE

Push your PvP prowess to the limits! Battle rival Renegades to rise through the ranks and seize exclusive rewards. For more information, read our dedicated Ranked Mode guide.

CLASS CARDS: COLLECT & BATTLE!

Channel the abilities of superstar Renegades through Class Cards to experiment with new builds and playstyles in HAWKED! There are currently 11 Class Cards, with that roster set to expand in future updates. Keep an eye on the website for more details about Class Cards, including opportunities to design your own!

For more information, read our dedicated Class Cards guide.

UNLEASH NEW EXO GEAR & WARD GEAR

  • [Ward Gear] Loaded D20 (GRAIL Level II Required)
    • Some of GRAIL's greatest inventions come in the form of happy accidents. Or in this case, an attempt to cheat. In an effort to win a tournament of their favorite tabletop game, a GRAIL engineer loaded a set of dice with Wonderium, hoping it would turn the odds in their favor. The engineer received a commendation for their unexpected creation and a lifetime ban from any future tournaments.
    • Common: When activated, the Loaded D20 grants you a random positive Glyph effect for 25/30/35 seconds.
    • Rare: You get a chance for a lucky roll, which doubles Loaded D20’s duration and reduces the next cooldown to 3 seconds.
    • Legendary: Chances for a lucky roll are increased.
  • [Exo Gear] DEVOIDER (GRAIL Level IV Required)
    • This reclaimed piece of VEKTR tech shows just how advanced the shadow organization really is. Some of GRAIL's brightest minds spent all night trying to understand how VEKTR managed to create a gauntlet capable of gravity manipulation—only to arrive at the conclusion that "THOSE WEIRDOS BROKE OUTER SPACE." More of an accusation, really.
    • Common: Create a gravitational anomaly that pulls enemies within its radius of 6/7/8 meters and inflicts them with a Slowed Debuff. Anomaly appears with a delay of 2 seconds and lasts for 6 seconds.
    • Rare: Anomaly duration increased to 8 seconds.
    • Legendary: The anomaly reduces the maximum Health of enemies within its radius by 15.
  • [Ward Gear] Bang-O-Matic (GRAIL Level VI Required)
    • Are you tired of collecting ammo off the dirty ground? Fingers cramping from always having to reload? Then look no further! With the Bang-O-Matic, you'll bring unbridled, unlimited destruction to your enemies with ease! (WARNING: the Bang-O-Matic is known to spontaneously explode. GRAIL is not liable for any injuries inflicted while using this device.)
    • Common: Deploying the Bang-O-Matic provides you and your allies with unlimited ammunition and ensures no weapon will overheat. Once deployed, the Bang-O-Matic will reset cooldowns and overheating every 1 second, and remain active for 10/12/14 seconds. You and your allies must stay within a 6m radius of the device to receive its ability.
    • Rare: The Bang-O-Matic explodes after a short delay, dealing up to 80 damage depending on distance.
    • Legendary: Bang-O-Matic effective radius is increased to 8m.
  • [Exo Gear] Blockade Ram (GRAIL Level VIII Required)
    • GRAIL recently had a Take Your Kid to Work Day. It was a really bad idea. Kids shouldn't be on submarines. They touch everything. Some even snuck into R&D and drew all over the plans for new Gear. The next day, when the engineers saw a drawing of a medieval knight on the plans, they thought it was a Gear request from management. So anyway, the Renegades have a shield now.
    • Common: Wield an impenetrable shield. The shield's duration lasts for 5/6/7 seconds, depending on available Gear charges. Charges fully restore after a 12-second cooldown.
    • Rare: Perform a shield attack by expending all remaining charges. The attack will inflict enemies with damage and a stun debuff.
    • Legendary: Charges drain 100% slower when standing still.

WIELD FUTURISTIC WEAPONRY

  • [Sniper Rifle] Twin Eclipse: Charged-burst, uses Energy Ammo. How do you make a dual-blasting, burst-firing sniper rifle even more lethal? Slap a silencer on it.
  • [Shotgun] Solar Flare: Uses Energy Ammo. Like a burst of energy from the sun's surface, this shotgun is known for its intensity. It fires in a horizontal blast pattern, cutting down enemies right through the middle.
  • [Unique Weapon] Pulsar: Grenade launcher, uses Energy Ammo. Capable of firing clusters of energy-based explosives, the Pulsar is a big hit among Renegades who leave nothing in their wake. When unleashing its payload, be sure to keep your distance. The Pulsar doesn't choose sides.
  • [Assault Rifle] FARpoint 15: Semi-automatic, uses Efficient Ammo. This single-shot rifle is used in shooting competitions across the world. Known for its incredible accuracy, it's no surprise GRAIL has added it to the Renegade arsenal.
  • [Assault Rifle] Satyr: Burst-fire, uses Plain Ammo. When a single shot won't suffice, turn to the Satyr. It fires dual-shot bursts, guaranteeing constant compliance with the ‘Double-Tap’ rule.
  • [Assault Rifle] BTAR 33: Fully-automatic, uses Plain Ammo. If you're in need of an assault rifle that will never let up, the BTAR 33 is for you. This weapon is the pride of the arms manufacturers who sit on GRAIL's Board of Directors.

EXPLORE NEW & ALTERED LOCATIONS

VEKTR has conquered and corrupted many locations across X-Isle, including the Riftwake itself! Venture into the Beacon, Feeding Grounds, and Garrharbor to battle VEKTR, and roam X-Isle to take over their menacing Outposts and Depots.

  • VEKTR Depots: Located in various parts of the map, they can only be opened using a Datakey. These can be found by defeating Champion DELTA units.
  • VEKTR Outposts: These imposing fortresses can be captured to unlock your own personal, fortified Extraction Points, along with a unique Shop.

CONTEND WITH NEW ENCOUNTERS & LOOT MORE ARTIFACTS

VEKTR might be closing in, but there have never been more ways to hunt on X-Isle, and the loot pools have never been deeper. Put on your puzzling hat for new Encounters:

  • Quest Encounter: Be on the lookout for GRAIL’s esteemed members across X-Isle. Chat with them to take on their special Quests, for which you may be rewarded with a Glyph. If you’re lucky, they might have a little more treasure for you too, and maybe even an Artifact!
  • Laser Reflector: Adjust the angle of reflective panels to guide the laser beam into the Glyph's pedestal.
  • 3-Step Authenticator: Forgotten the password? Shoot the crystals hanging above the puzzle area to unlock the laser gate around the Glyph.
  • Turret Gauntlet: Stand strong in the assault zone to begin powering the monument.
  • DELTA Takedown: Shoot the batteries to release the DELTA unit… and take it out!

If you’re seeking riches, you’ll find six new Artifacts in X-Isle’s treasure caches, plus a host of returning loot:

  • [Artifact] Ballistic Bag
    • This magical bag of bounty is pretty good at holding ammunition, hinting to its origins as a war-time provisioner. Its inability to produce an infinite supply of snacks has been lamented by Bjorn on many occasions.
    • Common: Holstered weapons automatically reload/cool down after 3.5/3.1/2.7/2.3 seconds. You need sufficient ammo in your inventory for the ability to trigger.
    • Legendary: The Artifact's ability will trigger without the need for sufficient ammo in your inventory.
  • [Artifact] Specter's Gaze
    • Several GRAIL scientists have reported severe cases of the "heebie-jeebies" from staring into this Artifact’s eye for too long. The existence of such an otherworldly entity would support the Fringe theory that X-Isle's lost people had a door into other dimensions, where all sorts of wonders (and perhaps horrors) awaited.
    • Common: You take 25/28/31/34% less damage while invisible or disguised. When ammo is depleted or a weapon overheats, it grants you invisibility and reloads/cools the depleted weapon.
    • Legendary: Become invisible while knocked down.
  • [Artifact] Maelstrom
    • Evidence strongly indicates that the lost people tried many different ways of overcoming the storm that trapped them on X-Isle. This Artifact may be the unexpected result of one of those failed attempts. With the ability to capture lightning, the Maelstrom serves as a battery of sorts. Could it be that the lost people had a primitive form of electricity? What would require such power?
    • Common: Increases the active duration and damage of your Gear by 9/10/11/12% per charge. You receive one charge for each empty weapon slot.
    • Legendary: Wielding or carrying Armaments no longer limits the number of Artifact charges.
  • [Artifact] Apex Prize
    • GRAIL believes this Artifact is not just a vessel of power, but also a trophy. In the times before their civilization was overrun, the lost people enjoyed a life of music, discovery, and games. There was no greater game than the annual race to the top of the island's volcano. Each year, this Artifact was awarded to the winner of that fiery footrace.
    • Common: When attacking enemies from above, your shots become Empowered, increasing their damage dealt. The more vertical distance between you and your target, the deadlier your Empowered shots become. Maximum damage bonus is capped at 20%, achieved at a set vertical distance of 13/12/11/10m from the target. Empowered shot bonuses from other sources do not stack.
    • Legendary: Firing a weapon while falling or from a zipline reduces bullet spread and recoil.
  • [Artifact] Scallop Shield
    • The beautiful craftsmanship of this shield shows that the lost people were artisans before the Disciple invasion forced them to become warriors. The beautiful shells were sourced from X-Isle's golden shores. The colorful feathers are said to be the plumage of a local bird, one that the Disciples probably found to be quite tasty…
    • Common: Increases your maximum Shield by 20. Performing any offensive action triggers a cooldown of 12/10.5/9/7.5 seconds until the maximum Shield can be raised again.
    • Legendary: Maximum Shield bonus increased to 30.
  • [Artifact] Boonie
    • Renegades say they can hear cheers from inside the totem, as if the revels of the lost civilization live on within Boonie. Similar reports claim voices (and sometimes growls) can be heard emanating from the much larger totems strewn across the island, suggesting the totems have a link to echoes from the past.
    • Common: Restores 1.3/1.4/1.5/1.6 Health per second for every active Buff you have. After losing health, the Artifact enters a cooldown of 2 seconds.
    • Legendary: Your maximum health is increased by 4 for every active Buff you have.

DYNAMIC PVE EVENT: TRAITOR

A sinister NPC working for VEKTR may try to attack you and steal your loot! Catch him before he disappears to retrieve what you've lost and to take his loot yourself.

CLAIM LOOT FROM AIR DROPS

To aid Renegades as they strike back against VEKTR, GRAIL will send Air Drops throughout matches that contain powerful loot. Watch out, they’re sure to be hotly contested!

Based on feedback from the Issue #2 Playtest, we improved rewards in the first and second Air Drops, which will spawn closer to where Renegades are. We also increased your chances of getting Armaments from all Air Drops.

UNLOCK REWARDS FROM THE RENEGADE PASS #2

50+ rewards are available from the all-new Renegade Pass #2! The Free Track is available to all players, with an upgrade to the Premium Track available in-game for 150 GE-0 Cash. Alternatively, you can purchase the Premium Renegade Pass Bundle with a 10-Level head-start for the newly reduced price of 300 GE-0 Cash.

Along with a new set of rewards, you can also earn enough GE-0 Cash to fund next Issue’s Renegade Pass! For more details about the Renegade Pass #2 and rewards like the Samaran Avatar, check out our dedicated article.

EVEN MORE NEW STUFF!

  • Revamped Shop Pricing: As part of our ongoing efforts to rework and improve pricing, affordability, and premium variety in HAWKED, we’ve permanently slashed prices on lots of items in the Shop, including Avatars and Outfits! For more information about changes and what’s to come later this year, check out the dedicated article.
  • Contracts: New Contracts, Contract types, and Player Banner rewards!
  • Artifacts: Purchase Issue #1 Artifacts from GE-0 upstairs in the Riftwake, including the Ambusher, Warden's Glass, Dual-Edgend, Hellioscope, Pulverizer, Survival Slab, Blooded Blade, Vessel Flute, Elder's Mask, and Stormsong Conch!
  • GRAIL Legend: Three additional levels have been added, with new rewards like animated Player Banners and Backgrounds! For more details, check out the dedicated article.
  • New Traps: VEKTR is sowing danger wherever their iron fist lands!
  • Glyph It To Me: The Fungi Glyph has been added to the roster! Check out the Glyphs Balancing & Changes section for more info.

BALANCE IMPROVEMENTS & ADJUSTMENTS

ARTIFACT BALANCING & CHANGES

  • [Artifact] Collar of Scorn - Reworked
    • Base: The more health an enemy you defeat has, the higher the chance it will drop trophies that increase your maximum Health by 1. You can claim up to 25 trophies and lose 80/70/60/50% of them upon defeat.
    • New Legendary Upgrade: The maximum number of trophies is increased to 35.
  • [Artifact] Dual-Edgend
    • The default charge has been removed from its description due to a change in the number of simultaneously carried weapons, and the appearance of a separate slot for Armaments.
  • [Artifact] Pulverizer
    • Charge time changed from 1.4/1.2/1/0.8 seconds to 1.3/1.2/1.1/1 seconds.
    • Legendary: Damaging enemy weak spots with a Pulverizer-created Empowered shot charges the Artifact by 50%.
    • Description updated to clarify the damage stacking process for Artifacts that grant Empowered shot bonuses.
    • Empowered shot bonus now works properly with bullet ricochet mechanics (for example, while using the Kick-Back Coin Exo Gear).    
  • [Artifact] Soul Siphon
    • The Artifact’s healing power has been increased from 16/19/22/25% to 21/24/27/30%.
    • Legendary: Healing beyond your maximum Health transfers healing power to your most injured nearby ally (even Renegades who have been knocked down).
  • [Artifact] Warden's Glass - Reworked
    • Base Artifact: Highlights the footprints of enemy Renegades at a distance of 30m. Enemies within the range of Warden's Glass will be highlighted for 1.4/1.6/1.8/2 seconds after you step on their footprints. The enemy will not know that they are being tracked in this way.
    • Legendary: Highlight distance is increased to 40m. Enemies leave more footprints.
  • [Artifact] Ambusher - Reworked
    • Base: Crouch for 1.5 seconds to disguise yourself as a bush. This disguise also works if you’ve been knocked down. Performing any offensive actions while disguised interrupts this effect, triggers a cooldown of 5 seconds, and grants an accuracy buff for up to 4/5/6/7 seconds based on the disguise’s duration. The accuracy buff also reduces weapon recoil.
    • Legendary: Gain an Accuracy Buff when interrupting any other of your applied disguises/invisibility.
  • [Artifact] Stormsong Conch
    • Legendary: Cooldown decreased to 15 seconds.
    • Duration increased from 5/6/7/8 to 7/8/9/10 seconds.
    • Description changed to better fit the Artifact’s actual mechanics.
  • [Artifact] Heartseal Charm
    • Shield restoration reduced from 25/28/31/34% to 21/24/27/30%.
  • [Artifact] Powerglass
    • Gear cooldown/recharge reduction reduced from 35/40/45/50% to 28/32/36/40%.
  • [Artifact] Combusti-Core
    • Damage reduced from 20/23/26/29 to 18/20/22/24.
  • [Artifact] Fallback Frog
    • Cooldown increased from 7/6.5/6/5.5 to 8/7.3/6.7/6 seconds.
  • [Artifact] Death Grip
    • Health reduction decreased from 20/30 to 20/25 points.
  • [Artifact] Shellblazer
    • Max Shield to damage modifier decreased from 60/67/73/80% to 50/57/63/70%.
  • [All Artifacts] Artifacts have a greater impact on determining a Renegade’s Player Title.

BOOSTER BALANCING & CHANGES

  • [Booster] Maximum Effort
    • Health bonus reduced from 50 to 25.
  • [Booster] Deep-Sea Sense - Reworked
    • Overcharges your Traverser to more effectively detect rival Renegades. The Traverser's warning indicator will alert you at increasing strengths and intervals as enemies approach.

COMBAT BALANCING & CHANGES

  • The base and limit values of Renegades’ Health and Shields have been changed.
    • New Base Values: 125 Health and 50 Shield
    • New Max Limit Values: 175 Health and 125 Shield
  • Only the most powerful revival method can be active on a Renegade at a time. Different methods of revival do not stack with each other for faster revival. The changes apply to:
    • Manual Resurrection
    • [Artifact] Vessel Flute
    • [Exo Gear] Cohort's Kite
    • Rev Kit
  • Maximum Empowered shot damage bonus decreased from 25% to 20%.     

CONSUMABLES AND MODS BALANCING & CHANGES

  • [NEW Food] Big-Eyed Kebab: Automatically pings the closest rival Renegade when eaten.             
  • [Food] Shield-Up Eel: Now grants 10 extra Shield instead of 15.      
  • [Weapon Mod] Headliners: Now works on shotguns.          
  • [Personal Mod] Regenerator: This Mod has been strengthened, with its regeneration limit now being 75 HP.

GEAR BALANCING & CHANGES

  • [Exo Gear] Kick-Back Coin
    • Ricochet radius reduced from 12/15.6m to 10/13m.   
  • [Ward Gear] Flare Gun
    • Reduced the chance to get a Health-Up Cocktail from a Flare Gun loot drop.

Additional changes were made based on your feedback from the Issue #2 Playtest:

  • [Exo Gear] Veteran's Blade
    • Legendary: The second swing deals 50% of base Gear damage instead of 100%.
  • [Artifact] Dual-Edgend
    • Melee damage bonus per stack decreased from 14/16/18/20% to 10/12/14/16%.
  • [Artifact] Shellblazer
    • Max Shield to damage modifier decreased from 50/57/63/70% to 40/47/53/60%.
    • Explosion radius increased from 6/7.8m to 8/10m.

GLYPH BALANCING & CHANGES

  • [NEW Glyph] Fungi
    • The effect of Haste Shrooms lasts 5 seconds longer.
  • [Glyph] Bird - Reworked
    • Reveals the closest enemy. When rival Renegades are nearby, the closest one will be pinged automatically.
  • [Glyph] Flower - Reworked
    • Revive all by yourself! Restore 5 Health per second while you’re knocked down.
  • [Glyph] Shelter - Reworked
    • Activate Extraction Points 25% faster, and activate Revival Shrines 50% faster.
  • [Glyph] Hush - Reworked
    • PvE enemies (such as Disciples and VEKTR) don't attack you first. Upon taking damage, they become aggressive for 12 seconds.
  • [Glyph] Drum
    • Reduced chances of spawning.
  • [Glyph] Fire
    • Increased chances of spawning.

MOVEMENT BALANCING & CHANGES

We’ve been listening to your feedback, and working on more changes to improve movement in HAWKED (for more on that, check out our recent Dev Diary).

  • Jumping will become gradually less effective (in terms of height and distance) across three consecutive jumps, rather than an immediate decline after one.
  • The sprint stamina cost incurred while carrying an Artifact has been reduced from 30% to 20%.
  • Dodge roll distance is decreased by 50% if you are afflicted by a slowing debuff.

These are not the extent of the changes we plan to make, and we’re still committed to further work on refining a fluid, tactical, and fun movement and combat system. Keep your feedback coming, and keep an eye out for more changes in future updates.

PROGRESSION BALANCING & CHANGES

  • [GRAIL Loyalty] Loyalty is now awarded for simply playing HAWKED, in an amount equal to the Experience gained per match. The amount of Loyalty required for all GRAIL levels has also been reduced.
  • [Contracts] Contract Quests no longer give GRAIL Loyalty.

WEAPONS BALANCING & CHANGES

  • Armaments now have their own separate weapon slot.
  • [Sniper Rifles] Damage has been increased on all Sniper Rifles.
  • [Comet Cutter]: Added an Uncommon version of the weapon.
  • [Tyrant-8] Increased its rate of fire.        
  • [Frag Grenade]: Now has a fixed fuse time after it first makes impact with a surface.

GENERAL CHANGES & IMPROVEMENTS

  • [Achievements/Trophies] Updated requirements for Issue #2: Dark Arrival.
  • [Animations] Improved animations when turning on the spot.
  • [Animations] Added new animations for inspecting certain Gear.
  • [Animations] Improved automatic fire animation synchronization.        
  • [Animations] Improved climbing animations triggered while a Renegade is falling.     
  • [Animations] Added tilt animations when rotating the camera.     
  • [Animations] Updated the animation for sprinting without holding weapons.       
  • [Animations] Updated the animation of Gear activation.
  • [Characters] Added new onboarding dialogue with Nellie.
  • [Characters] Bjorn's initial cutscenes have been updated with a new camera position.
  • [Contracts] Interface redesigned.
  • [Contracts] Added new animations to Contracts, including when rising or dropping Leagues, as well as hitting the top League.
  • [Encounters] Updated visuals on several Encounters, including Mysterious Wells, Pattern Door, Door of Order, and Intertwined Door.
  • [Encounters] The tiles Renegades must hit in the Door of Order Encounter now have a larger range of colors.
  • [Encounters] Familiars no longer stop moving if a Renegade goes invisible.
  • [Enemies] Caravans can no longer be healed by Fanatics.
  • [Enemies] Disciple footsteps are quieter now.
  • [Shop] Featured offers moved into a new tab category: Cosmetics.
  • [Shop] Added new Weapon Pattern icons in the Shop.          
  • [Shop] Redesigned Currencies section in the Shop.   
  • [Shop] Redesigned GRAIL+ section in the Shop.   
  • [Shop] Weapon Pattern preview now displays on multiple items.
  • [Shop] Item cards now have new backgrounds depending on value.
  • [Tutorial] Disciples will spawn during the final phase in more visible locations. 
  • [User Interface] New title screen added for Issue #2: Dark Arrival.
  • [User Interface] Added a new UI for selecting game modes.
  • [User Interface] Improved transition animations while switching between end-of-match screens.
  • [User Interface] A small notification will show on the "Ready" button if there is a game mode you haven’t played yet.   
  • [User Interface] Added a new score screen at the end of matches.
  • [VFX] Made improvements while sprinting from different states.

QUALITY-OF-LIFE IMPROVEMENTS

  • [Bust A Move] Added contextual actions to the dance floor aboard the Riftwake:
    • If a Renegade has dances available in their Emote selection wheel, they will perform a random one when interacting with it.
    • If a Renegade has no dances in the Emote selection wheel, they will perform a standard dance.
  • [Controls] Added the ability to assign weapon slot selection keys in the control options.
  • [Controls] Added a separate setting for the strength of adaptive triggers.
  • [Controls] Added different camera speed progression settings for analogue sticks.
  • [Controls] You can now change the camera sensitivity in sniper scope mode.
  • [Mailbox] You can now delete news and notifications from your Mailbox.             
  • [User Interface] Added an explanation for why a Renegade cannot see their points and position among friends in the Contracts interface.
  • [User Interface] When CRED is awarded for PvE eliminations, the personal log now displays the enemy name for which CRED is being awarded.

BUGFIXES

ACHIEVEMENTS & TROPHIES

  • Fixed instances of Achievements/Trophies being awarded not only to the Renegade that earned them but also to their teammates.

ARTIFACTS

  • [Artifact] Survival Slab: Fixed a bug where more than two slabs could appear.
  • [Artifact] Powerglass: Missing description added. 
  • [Artifact] Death Grip: Fixed a bug where Renegades could still experience a negative effect outside of the Artifact’s range.     

CHARACTERS & CUTSCENES

  • Fixed an issue where the initial dialogue with Bjorn would display black bars on the sides of the screen at different resolutions.

COMBAT

  • Fixed a bug where the delay while recharging a Shield was not reduced if the Shield was not completely depleted.
  • Fixed issues with Finishers.
  • An elimination is no longer interrupted if the last surviving teammate of the person being eliminated is also eliminated.    
  • Fixed Pulsar's unintended ability to one-shot Renegades when hit underfoot.

COSMETICS

  • Jaguar Dancer Headwear no longer clips when worn with Masks.
  • Hoverboard visual effects will no longer appear when jumping over a waterfall.
  • Traverser interaction with ziplines works better with certain Renegade Outfits or Avatars.             
  • Visual effects of costumes are now hidden when switching to a sniper scope.
  • Fixed a problem with Color Schemes not being applied to Traverser effects.
  • Fixed issues with the Tyrant-8 drum while using certain Weapon Patterns.

ENEMIES

  • The grass where Caravan Ripclaws are eliminated will now grow at its standard size.
  • Fixed a bug where certain enemies remained alive and invincible after being eliminated.
  • Fixed an issue where Disciples would run while not in combat in the Tutorial.
  • Fixed repeating damage sounds while a Spy Drone is burning.
  • Knuckleheads will no longer yell all death sound variants after being defeated.
  • A Knucklehead's Shroudbasker no longer despawns without being able to escape into a portal.
  • Shroudbaskers no longer run in circles in certain locations.           
  • Spy Drones no longer pause during movement.
  • Fixed situations where mobs could be visible behind portals while spawning in.          

GEAR & WEAPONS

  • [Ward Gear] Shock Rocker: Fixed a bug where the Gear’s effect would not be interrupted when hit by repulsion or stun effects.
  • [Sniper Rifle] Quasar: Fixed issues with the reload animation that sometimes cycled on pickup.
  • Fixed an issue when aiming with a Traverser while equipped with an Elder's Mask Artifact (Level 5).

GENERAL

  • The search area for Nellie’s hidden caches is now displayed properly in the final phase of a match.
  • Fixed client crashes caused by trying to buy the Premium Renegade Pass from Issue #1 while Issue #2 is active. 
  • Fixed an issue causing double rewards for Renegade Pass Levels received while purchasing the Premium Battle Pass or Bundle.
  • Fixed client freezes that occurred when switching to the Shooting Range or Quarters if there was a notification on the screen about the activation or deactivation of the Attunement Fife Artifact’s effect.
  • Picked-up items no longer disappear underground when thrown.       

CAMERA, INTERFACE & CONTROLS

  • Fixed item previews disappearing from Renegade Pass notifications after the end of a match.
  • Fixed the display of a message stating that not all players in the group meet the necessary conditions to play a game mode from the mode selection window.
  • Fixed a visual bug on the Extraction Point where the camera position impacted visual effects.
  • Fixed a bug where the interface could display incorrect Shield and Health values for your Renegade or allies.
  • Fixed a bug where the HUD might not show after using a Finisher.
  • Fixed a bug where the avatar of another Renegade could show up on the center screen in the Riftwake.
  • Fixed a bug where the Health bars of opponents showed incorrect values.
  • Fixed an issue that caused the inability to select menu items when your entire Friends List is blocked.  
  • Fixed a visual issue where the camera would move into a wall if a Renegade ran into it.             
  • Fixed an issue where the damage indicator could appear randomly.
  • Fixed ammo display while in Spectator Mode.
  • Fixed player profiles showing a profile summary from a previously selected player, or an empty one.
  • Fixed very sharp head turns caused by rotating the camera around a Renegade.             
  • Fixed a bug where friends who had not completed any Contract Quests were displayed in the Diamond League in the Contracts interface.
  • Fixed a bug that caused issues with buttons on the UI when trying to send a complaint against another player.
  • Fixed crashing when closing the game while the start-up video is playing.      
  • Fixed a bug with displayed Renegade ranks on the debriefing screen.

LOCATIONS & ENVIRONMENTS

  • Fixed the position of barrels in Disciple Camps.
  • Improved visualisation of Traps.
  • Improved environmental object collision.
  • Made changes to the visuals of environment objects.
  • Optimized environmental objects.

PLATFORMS

  • [PC] Fix a crash caused by quitting the game.
  • [PlayStation] The display of a Booster’s unlock level has been fixed.       
  • [PlayStation] The display of game modes’ unlock levels has been fixed.     

RENEGADES

  • Fixed visual issue with hands triggered when an unarmed Renegade drops down from a wall.
  • Fixed visual bug caused by swapping shoulders while aiming a grenade.          
  • Fixed a bug with Renegades falling in the Riftwake.          
  • Fixed a bug where Renegades could fall under the ground in certain circumstances.      
  • Fixed an issue where Renegades sometimes could not move in ADS (aiming-down-sights).
  • [Issue #2 Playtest Fix] Fixed shooting, aiming, sprinting, and abilities being blocked after performing a melee attack during a jump or fall.

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All details in this article are accurate as of the time of publication. Follow HAWKED on Discord and via social channels for up-to-date information. If you need troubleshooting for common technical problems or account-related queries, or if you can’t find a solution to your issue, please visit our Support page.